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Readme_en_us.md

Usage

configuration

To use the funifier in production, insert the following line in tag head of all the pages you want to enable:

 <script src="//client2.funifier.com/2.0.0/funifier.min.js" type="text/javascript"></script>

Initiation Async mode

To start the funifier of asynchronous way, insert a function before the script funifier:

window.funifierAsyncInit = function(){
    Funifier.init({
        apiKey : 'SUA API KEY'
    });
};

Thus, once the funifier has been processed , it will call the function 'funifierAsyncInit' if any.

Initiation Sync mode

You can also boot the funifier at any time after loading the funifier script calling its start method:

    Funifier.init({
        apiKey : 'SUA API KEY'
    });

Documentation

Components

The funifier has some integrated libraries, which can be used in your widgets / integrations note however, that they have the prefix '_' are using the core Funifier and therefore has no guarantee of being present in a future release.

Funifier contain the following components:

For documentation of the above components , check the website of the respective component.

methods


init(config, callback)

Used to start the api funifier. Receives as a parameter an object and a callback.

config

  • apiKey : String - Apikey configured in studio.
  • hideInline : Boolean - Sets the inline mode display for admin. default : false
  • showNotification: Boolean - Show / hide notifications. default : true
  • disableCustomCss : Boolean - Sets the wrath funifier load the css widgets. default : custom-{api_key}-v{version}.css.
  • disableCustomJs: Boolean - Sets the wrath funifier load the js with widgets functions. default : custom-{api_key}-v{version}.js.
  • url
    • service : String - Url do service. default : '//service2.funifier.com/2.0.0/'
    • client : String - Url do client. default : '//client2.funifier.com/2.0.0'
    • studio : String - Url do studio. default : '//studio2.funifier.com'
    • css : String - Css path to override the default. default : null
    • js : String - Js the way to override the default. default : null

callback

Receives a function that is performed once the funifier finished initializing objects for informed apiKey , with which already loaded all the dependencies , scripts and styles.

Parameters:

  • err You receive an error if you have one

Example

Funifier.init({
    apiKey : 'SUA API KEY',
    hideInline: false,
    url : {
        css : 'http://www.meudominio.com/custom-css-replace.css'
    }
},function(err){
    if(err){
        console.log('Ocorreu um erro');
    }
});

listen(name, callback)

Monitors a funifier event

  • name : String - Event name to be monitored
  • callback : Function - Function to be performed.

unlisten(name)

To remove funifier events monitored by the listen.

  • name : String - Event name to exclude the listen.

*

api(endpoint,params,callback)

Method for communication with the Servicen.

  • endpoint : String - Method to be required in service.
  • params : Object - Parameters to be sent to the service.
  • callback : Function - return

Examples

Funifier.api('get_leaderboard',
    {sort: 1, limit: 10, view: 0, group : 1},
    function(err,data){
        if(err==null){
            alert('Received leaderboards list')
            console.log(data);
        }else{
            alert('an error occurred :(')
        }
    }
);
Funifier.api('get_widget_data',
    null,
    function(err,data){
        if(err==null){
            alert('received return')
            console.log(date);
        }else{
            alert('an error occurred :(')
        }
    }
);

api(endpoint,params,options,callback)

Method for communication with the service.

  • endpoint : String - Method to be required in service.
  • params : Object - Parameters to be sent to the service.
  • options : Object - additional parameters.
  • callback : Function - return

Examples

Funifier.api('get_leaderboard',
    {sort: 1, limit: 10, view: 0, group : 1},
    {type:'GET',contentType:'application/json'},
    function(err,data){
        if(err==null){
            alert('Received leaderboards list')
            console.log(date);
        }else{
            alert('an error occurred :(')
        }
    }
);

track(options,callback)

Trachea action

options

  • action : String - Id ou nome da action.
  • attributes : Array - list of attributes , optional.

callback

Function performed after the track.

  • err - You receive a zero or.
  • data - Server Response.

Example

Funifier.track({
    action: 'visitarPagina'
},function(err,data){
    if(err==null){
        alert('Action traqueada')
    }
});

auth

authenticate(options,callback)

Function used to authenticate players.

options

  • auth_mode : String - Authentication type , available values.
    • facebook
    • google
    • IMPLICIT
    • PASSWORD
  • player : String - Player ID, ​​required to auth_mode ' IMPLICIT ' and ' PASSWORD'. (String)
  • password : String - Password Player , required to auth_mode 'PASSWORD'
  • modal : Boolean - Sets the authentication via google or facebook will be made through a popup, (optional used only for auth_mode ' google' and ' facebook')

callback

Function to return. (It is not performed if the auth_mode for facebook or google and modal equals false )

  • err - You receive a zero or.
  • data - Server Response:

Example Facebook

Funifier.auth.authenticate({
    auth_mode: 'facebook',
    modal: true
},function(err,data){
    if(err==null){
        alert('Welcome')
    }
});

Example via Password

Funifier.auth.authenticate({
    auth_mode: 'PASSWORD',
    player: 'jogador1'
    password: 'pass@123'
},function(err,data){
    if(err==null){
        alert('Welcome')
    }
});

isAuthenticate(callback)

Checks if the player is authenticated.

callback

  • isAuthenticate :Bollean

Example

Funifier.auth.isAuthenticate(function(_isAuthenticate){
    if(isAuthenticate){
        alert('Welcome , you are logged');
    }else{
        alert('Sorry , log , you're not logged in');
    }
});

logout(callback)

Log out Player.

callback

  • err
  • data

Example

Funifier.auth.logout(function(err){
    if(err==null){
        alert('Successfully offline player');
    }else{
        alert('an error occurred');
    }
});

Widget

The basic structure of a widget:

var ct = '<div><a href="#">Hello World!</a></div>'
render(ct,function(config){
 var elemento = config.element;
 elemento.find('a').click(function(){
    alert('You clicked the link');
 });
});

The render method takes a string or a jquery object and a feedback method which can include events.

Within the script you have access to variable 'json' ,'theme_html', '$' e 'jQuery'. The jquery available on the widget is a jquery Funifier object if you want to access the jquery page , use window . $ Or window.jQuery.

The json variable is available in some types of widgets.

You can use the mustache to render your html.

Funifier.auth.isAuthenticate(function(isAuthenticate) {
    json.isAuthenticate = isAuthenticate;
    var str = Mustache.render(theme_html,json);
    render(str,function(config){
        var el = config.element;
        //your code
    });
});

You can request a resource on the server before rendering.

Funifier.auth.isAuthenticate(function(isAuthenticate) {
    Funifier.api('get_widget_data', {include_challenges: true}, function(err,json){
        json.isAuthenticate = isAuthenticate;
        var str = Mustache.render(theme_html,json);
        render(str,function(config){
            var el = config.element;
            //your code
        });
    });
});

Debug

By default Funifier Client does not display any error information / info on the island is necessary to enable. To enable all funifier messages , open the console and type javascript:

 Funifier.debug.enable('*');

You can enable logging for specific messages:

 Funifier.debug.enable('Funifier:social:*');
 Funifier.debug.enable('Funifier:core:*');

If you want to disable messages:

Funifier.debug.disable();